Resources are data assets used by objects and other resources as property values. For example, a mesh is an object, which uses mesh data resource that defines its geometry. The mesh data refers to a material resource which defines the surface material of the mesh, while a textured material refers to a texture resource.
You can see the local resources for the selected objects in the Context Resources and the global resources used in the project in the Library.
Library views
By default Library shows all the resources in a project. Kanzi Studio provides Library views to show only selected resources in your project. You can enable these views in the Window menu:
Animations shows animation data, animation clips, timeline sequences, and timeline entries in your project. See Animations.
Component Types shows the custom components in your project. See Components.
Composing shows composers, render passes, and filters in your project. See Composers, Rendering, and Filters.
Meshes shows the mesh data in your project. See Meshes.
Profiles shows profiles in your project. See Profiles.
Property Types shows the custom property types used in your project. See Property types.
Resource Files shows the resource files in your project grouped by file type. See Resource files.
Shortcuts shows the shortcuts in your project. See Shortcuts.
Textures shows the textures in your project. See Textures.
Trajectories shows the trajectories in your project. See Trajectories.
You can add any window as a tab to any other window to see more than one type of content in the same window.
Preloading resources
In Kanzi you can load resource dictionaries of prefabs you use in your project before your Kanzi application shows them to users. For example, you can create a loading screen that your users see while Kanzi is loading the resource dictionaries of the rest of your application in the background. See Preloading resource dictionaries.